Exploring the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph

The Fallout TV series is back to Prime Video, and it's fair to say that viewers were delightfully shocked by the caliber of its first season. By illustrating the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it managed to capture multiple facets of the player's journey.

We followed Lucy the vault dweller, trying to do the right thing and discovering that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts doubting his organization's leadership and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any ethical bearings out in the irradiated wastes.

Building Anticipation for a New Chapter

The show's first season conclusion unveiled key information about who helped cause the atomic conflict that trapped a society in subterranean shelters for centuries. It also posed several enigmas unanswered for the next installment – and, this time, anticipations are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.

“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” comments a key figure from the games. “We are thrilled with the reception to the show, so this time people are arriving with more excitement and new expectations.”

The Mojave Beckons for Season Two

The new season is located in New Vegas, the location of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the series, even if it was a bit broken at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That parched, desolate Route 66 feeling of the game is so much fun to bring into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. However, the creators indicate that it acknowledges the gamer's experience.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its creators insisted on physical models and locations were built, reflecting the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a interactive medium, is to appear as if it’s real.”

In fact, virtually everything you see on-screen is physical, even the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using practical effects, and were reportedly pretty frightening up close.

A Labor of Love

The Fallout series works because it is made by accomplished storytellers who are also dedicated players, with the help of the original creators behind the video games. This mutual respect for the universe is apparent in the final product.

The second season is being released on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the first season. This approach will allow for a altered viewing experience, something the creators themselves are excited to engage with.

“It's richer, it’s bigger, it’s more humorous, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”

Nicholas Lopez
Nicholas Lopez

Workplace wellness advocate and productivity coach with a passion for creating inspiring office environments.